How to generate a fantasy football name?
It’s very simple. Click on the button at the top and generate 10 different team names. If you are not satisfied with the generation, click the button again and there will be 10 more Fantasy Football Team Names.
What is fantasy football? The Rules
Fantasy football is about putting together the best possible team of active NFL players. With this core team you compete against the other virtual squads of your own fantasy league. It’s not about who has the most points at the end of the season – you have to win your own direct matchup week after week.
This works according to a weekly principle in the league mode: You meet an opponent in your own fantasy league per NFL matchday. A team is put together from their own squad and the fantasy player, whose pros in the NFL stadiums have scored the most points in total on that match day, wins the duel.
So what makes fantasy football so special?
The difference to other sports is that it’s the player’s performance that counts. An objective evaluation does not play a role here.
How many yards has a player run? How many touchdown passes did a quarterback throw? How many receiving yards did a player record? How many interceptions did the QB score? These and other numbers are used to calculate a player’s final score.
How do you put a Fantasy team together?
Primarily by the draft – another very interesting factor in fantasy football. While in the NFL in April the best college players (Rookies) find new teams through the draft, in the fantasy draft of a standard league every NFL player is available.
One after the other – unless you play an auction draft, in which case each player has a given virtual budget at his disposal – each fantasy player can choose his pro round after round.
A lot of strategy is required here: The draft usually works on the snake principle (the player with the first pick is the last one in the 2nd round, then again the first one in the 3rd and the last one in the 4th round and so on) and therefore you have to plan and estimate far ahead in the draft if you want to have a certain player. Because an opponent could grab him at any time, before you are next. And every “real” player is only available once.
But that doesn’t mean that the season ends after the third matchday, because the face of a fantasy team can change fundamentally in the course of the season. There are two ways to do this: Fantasy team managers can exchange players with each other, in leagues that go over several years, draft picks can even be included in such trades.
It’s also possible to trade two (or three, four – how many you want) players for each other. However, in that case the team that gets several players for one has to release some players from its squad into the free agent market, because the number of squad seats remains the same.
This brings us to the Waiver Wire: Many players remain after each fantasy team has already filled its squad and all available bank slots, and players are regularly dismissed by fantasy team managers – and sometimes it takes a few weeks before it becomes clear which ungrafted players may be hidden diamonds.
This is where the Waiver Wire comes in, listing all players who are not in a fantasy team: After a game day is over, fantasy players individually and without opponents seeing it indicate which of these available players they want to have – and which of their own they return to that transfer market. The number of squad seats remains unchanged.
To give bad fantasy teams a chance, the worst team has the first “waiver wire pick”, the best team the last. This is referred to as “waiver priorities”.
What does a matchday look like?
Two fantasy teams meet in league mode, only the total points of the players set up by the fantasy manager count.
According to the division of an NFL game day into a game on Thursday, most of the games on Sunday and a game on Monday, the own squad also needs regular care. The first deadline is, of course, Thursday evening, before the first match of the match day: with the kick-off of the match, no player can be replaced.
The same applies to the remaining kick-off times, which is why you should rather check again if one of the players in your own starting formation is not suddenly injured and is out of action – to have 0 points behind a player on Tuesday morning is more than annoying.
Are all failures and all possible unfavorable matchups (a young quarterback who has to play in Seattle? Not a good idea…) considered, the Fantasy-GM has done everything in its power. Now, while the “real” NFL games are running, it is important to observe what the players who are in their own fantasy team can achieve.
The main points in the standard scoring for the offensive players:
- Passing Yards: 1 point per 25 yards
- Passing touchdown: 4 points
- Interception: -2 points
- Rushing-Yards: 1 point per 10 yards
- Rushing touchdown: 6 points
- Receiving-Yards: 1 point per 10 yards
- Receiving touchdown: 6 points
- Fumble Lost: -2 points
From this the total score of a player is calculated. The total number of points of all players in the Fantasy Team Manager is the number of points per week for the Fantasy Manager.